Press kit

Into The Unwritten: The Red Crown

Logos, art, screenshots, the film and the facts, free to use when you write about the game.

Fact sheet

Title
Into The Unwritten
First campaign
The Red Crown
Genre
Living solo dark-fantasy role-playing game on the fifth edition rules (SRD 5.2.1)
Developer
Henrik, one person
Based in
Sweden
Platform
The browser, on a computer. It is made for a desktop screen, not for phones.
Open beta
Tuesday 3 November 2026. Chapter 1, A Roof for the Night, is free to play from that day.
Kickstarter
Tuesday 19 January to Thursday 18 February 2027
Act I
Thursday 18 February 2027, the day the Kickstarter ends
Acts II to IV
About a month apart after that: about March, April and May 2027
Campaign
Four acts for levels 1 to 5, with four to six adventures in each act
Chapter 1
A Roof for the Night, at a goblin barrow in the oak wood above a widow's farm. It takes about 60 to 90 minutes at level 1.
Price
Chapter 1 is free. The Red Crown is SEK 149 for backers (early bird SEK 119, for the first 48 hours or the first 100 backers), and US$19 in the shop after the Kickstarter.
What you need
A computer with a current browser, and your own AI key from OpenAI, Anthropic or Google. A full playthrough of chapter 1 cost about US$0.35 on GPT-6 Luna, the model we recommend. Narration read aloud is optional.
Languages
English
X
x.com/IntoUnwritten (@IntoUnwritten)
Bluesky
bsky.app/profile/intotheunwritten.com (@intotheunwritten.com)
Press contact
The Support form at intotheunwritten.com/support, topic Press. The form opens with the game on this address on 3 November 2026; until then, the address at the foot of this page reaches Henrik.
The animated logo

Texts

Free to quote, shorten or reuse. Each one has a copy button.

The game in about 50 words

52 words

Into The Unwritten is a living solo dark-fantasy RPG on the fifth edition rules, played in the browser on a computer. In its first campaign, The Red Crown, you and three old friends walk east into a fallen kingdom while everyone else runs west. Chapter 1 is free from 3 November 2026.

The game in about 150 words

156 words

Into The Unwritten is a living solo role-playing game on the fifth edition rules, played in the browser on a computer. Every campaign and adventure is written by hand and set in one dark world, Valdren, and new ones keep coming, the way a living card game grows with each cycle. Your hero, their gear and their story carry on into each one.

The first campaign, The Red Crown, runs in four acts for levels 1 to 5. The east of Valdren has fallen to the Red Queen, and while everyone runs west, you and three old friends walk the other way.

The Game Master is an AI, so you can try anything and no two playthroughs are the same. The game's own rules engine rolls every die and keeps every number.

Chapter 1, A Roof for the Night, is free from 3 November 2026, and The Red Crown comes to Kickstarter on 19 January 2027.

The game in about 300 words

313 words

Into The Unwritten is a living solo role-playing game on the fifth edition rules, played in the browser on a computer. It is set in one dark world, Valdren. Every campaign and adventure is written, mapped and playtested by hand, as much work as a tabletop adventure takes, and new ones keep coming, the way a living card game grows with each cycle. Your hero, their gear and their story carry on into each one.

The first campaign is The Red Crown, four acts for levels 1 to 5. The east of Valdren has fallen to the Red Queen, and the roads west are full of people running from her. You and three old friends are walking the other way, from a goblin barrow in the Salt March to the mountain where the Red Queen waits.

You make one hero from twelve classes with the full creation rules. On each page you pick a written choice or type what you do, and the Game Master answers inside the story. The Game Master is an AI, so you can try anything and no two playthroughs are the same. The game's own engine builds the frame around it: the rules roll every die in the tray in front of you and keep every number, and the world and its secrets stay the author's.

Branna, Luna and Nim fight at your side, and each of them has opinions about your plans. Between adventures the company lives at the Salt House, where you plan the days, gather what the marsh gives, make things at the bench and trade in the market town of Brackford. Every adventure also comes as a printable tabletop book.

Chapter 1, A Roof for the Night, is free from 3 November 2026. The Red Crown is on Kickstarter from 19 January to 18 February 2027, and Act I arrives the day it ends.

Key features

206 words
  • Hand-written campaigns and adventures in one world, Valdren, with new ones released in cycles, the way a living card game grows. Your hero, their gear and their story carry on into each one.
  • The fifth edition rules (SRD 5.2.1), with twelve classes and the full character creation steps.
  • The Red Crown, the first campaign: four acts of four to six adventures each, for levels 1 to 5.
  • Pick a written choice or type anything you can think of, and the Game Master answers inside the story.
  • The rules engine rolls every die in the tray in front of you, with its rule and its target, and keeps every number.
  • Branna, Luna and Nim take their own turns, speak in their own voices and have opinions about your plans.
  • The Salt House, home between adventures: the long table, the war table, the workbench and the market town of Brackford.
  • A binder for your sheet, spells, gear, journal and map, and a Chronicle of every choice, scar and companion lost.
  • Every adventure is also a printable tabletop book in Letter and A4, with keyed maps, handouts and stat blocks.
  • Chapter 1 is free. You play on your own AI key from OpenAI, Anthropic or Google, with no subscription.

Who makes it

The book of maps
An open book of maps by a candle, the picture beside Henrik's story on the Kickstarter page.

About the creator in about 50 words

54 words

I'm Henrik, 43, and I make Into The Unwritten on my own in Sweden. I grew up with tabletop roleplaying games. A friend had a loft above his family's garage that we turned into our own dungeon, with maps on the walls, and one summer we fell asleep up there mid-game night after night.

About the creator in about 150 words

156 words

I'm Henrik. I'm 43, and I make Into The Unwritten on my own, here in Sweden. I write the campaigns, curate the art and build the rules engine, which rolls every die and shows you the numbers.

I grew up at the table. Through the eighties and nineties my friends and I played tabletop roleplaying games for countless long nights. One friend had a loft above his family's garage, and we turned it into our own dungeon, with maps on the walls and heaps of drawings of our characters and monsters. One summer we slept up there night after night, and more than once we fell asleep in the middle of a game.

Into The Unwritten goes back to the roots of that loft, with real rules, real dice and adventures written by hand. It's made for people like me, who love the table but can't sit down with a group as often as they'd like.

Logos

Three logos and the campaign’s title lockups, each for light and dark grounds. Use them as they come: no recolouring, stretching or cropping.

Ink wordmark

The pen-drawn wordmark, used in the header of the game and the site, on the tabletop books, in the newsletter and on the Kickstarter page. It has one colour, ink on parchment and chalk on soot.

Clear space: The height of “Into The” on every side. Smallest: 120 px or 30 mm wide.

Ink wordmark, ink
Ink wordmark, ink

PNG 29 KBWeb PNG 32 KB

Ink wordmark, chalk
Ink wordmark, chalk

PNG 29 KBWeb PNG 39 KB

Wordmark

The script wordmark on the films’ end cards, the campaign box and the social banners. It has its own colours, so it comes as it is: on dark grounds, or on its smoke on light ones.

Clear space: The height of the U on every side. Smallest: 140 px or 35 mm wide.

Wordmark, on dark grounds
Wordmark, on dark grounds

PNG 130 KBWeb PNG 39 KB

Wordmark on its smoke, on light grounds
Wordmark on its smoke, on light grounds

PNG 781 KBWeb PNG 214 KB

U mark

The game’s loading U, used for the app icon, profile pictures, favicons and the films’ opening, where it writes itself. Cream to copper on dark grounds, ink to copper on light ones, and the teal tile for avatars.

Clear space: A quarter of its height on every side. Smallest: 24 px or 8 mm tall (the tile down to 16 px).

U mark, light
U mark, light

SVG 1 KBPNG 88 KBWeb PNG 17 KB

U mark, ink
U mark, ink

SVG 1 KBPNG 87 KBWeb PNG 17 KB

U mark, tile
U mark, tile

PNG 952 KBWeb PNG 181 KB

The Red Crown, title lockups

The first campaign’s title with the logo. The Kickstarter page’s header is for light grounds and the films’ end card for dark ones. Use them as they are.

Clear space: Built into each file, which holds the wordmark’s own. Smallest: 300 px wide.

The Red Crown, for light grounds
The Red Crown, for light grounds

PNG 332 KBWeb PNG 103 KB

The Red Crown, for dark grounds
The Red Crown, for dark grounds

PNG 138 KBWeb PNG 75 KB

Animated logo

The films’ opening: the U writes itself, holds, and settles back to its faint ghost. A four-second loop, on soot or on a transparent ground.

Square, 1080 x 1080

MP4, on soot 75 KBWebM, transparent 212 KBGIF 206 KB

16:9, 1920 x 1080

MP4, on soot 85 KBWebM, transparent 232 KBGIF 229 KB

Colours and type

The palette and the faces of the game, the site and the films, taken from their code. The whole guide, with clear space and sizes for each logo, is one PDF: the style guide 2.0 MB.

Ink and paper

  • Ink#1F1C19 · RGB 31 28 25Text and line work on parchment, the ink wordmark.
  • Ink, second#4A443D · RGB 74 68 61Quieter text on parchment: captions, labels.
  • Parchment#E4DAC6 · RGB 228 218 198The page of the game and the site. Use it where others use white.
  • Parchment, second#D6CBB3 · RGB 214 203 179Panels and hovers on the page.
  • Parchment ground#D1BEA5 · RGB 209 190 165The older paper behind the game’s information pages.
  • Chalk#E2D8C4 · RGB 226 216 196Text and the chalk wordmark on soot.
  • Ivory#ECE2D0 · RGB 236 226 208Names and captions in the films.

The crown and the metal

  • Crown red#B8392C · RGB 184 57 44The crown, the campaign’s title and emphasis. Nothing else.
  • Rust#7A2A24 · RGB 122 42 36The game’s ink red: wounds, seals, the lit tab, small details.
  • Rust, film#9C2F24 · RGB 156 47 36The rules either side of the title on the films’ end card.
  • Bronze#C5A684 · RGB 197 166 132Focus and the active seal in the game; small capitals on soot in the films.
  • Copper#DBA276 · RGB 219 162 118The tail of the U mark, fading from cream #F2E4CC.
  • Ash#A9A397 · RGB 169 163 151Quiet labels on soot.

Soot, never black

  • Soot#171310 · RGB 23 19 16The dark brown of the game’s bars and the films’ dips and end cards. Use it where others use black.
  • Soot, second#1F1A16 · RGB 31 26 22Dark panels and the one dark sheet.
  • Soot, third#29231E · RGB 41 35 30Raised panels on soot.
  • Hairline#3D352E · RGB 61 53 46Rules and borders on soot.
  • Tile teal#102027 · RGB 16 32 39Only the U mark’s app icon and profile tile.

Cormorant Garamond

Everyone is running west. Your company walks the other way.

Titles and body text in the game and on the site. The italic for captions, quotes and the films’ subtitles. Google Fonts

Cormorant SC

THE RED CROWN

Small capitals for labels, names, buttons and the campaign’s title, widely spaced. Google Fonts

EB Garamond

Every adventure you own also comes as a tabletop edition, in Letter and A4.

The body text of the tabletop books, the printable edition of every adventure. Google Fonts

IM Fell English

A Roof for the Night

An old printer’s hand for a few in-world headings, in the books and the binder. Google Fonts

Courier Prime

Persuasion: 14 + 3 = 17 against DC 15.

The referee’s typewriter in the game, for rulings, dice arithmetic and rules notes. Google Fonts

Nanum Pen Script

Maren, druid of the Salt March

The player’s pencil, for the hero’s name and the numbers they change. Google Fonts

All six faces are free under the SIL Open Font License.

Do

  • Give every logo its clear space and keep it above its smallest size.
  • Put the light versions on dark grounds and the ink versions on light ones.
  • Use parchment (#E4DAC6) where you would use white and soot (#171310) where you would use black.
  • Use the files as they come, scaled evenly from a corner.
  • Keep the crown red for the crown, the campaign’s title and the odd word of emphasis.

Don’t

  • Recolour, stretch, squeeze, rotate, outline or add effects to a logo.
  • Set the wordmarks again in a font, or crop them.
  • Put a logo on pure white or pure black, or on busy art without a ground.
  • Use the crown red for large fills, body text or buttons.
  • Mix two logos side by side, except in the campaign’s title lockups.

Art

The art is curated AI art: Henrik makes every picture with image generation tools, then chooses, re-prompts and retouches it.

The Red Crown, the campaign cover
The Red Crown, the campaign cover The Red Queen and her four captains, the cover of the first campaign.

Full size, 2000 x 1109 542 KBWeb, 1600 x 887 260 KB

The campaign box
The campaign box The Red Crown as a boxed game, the campaign's product shot, on a transparent ground.

Full size, 1654 x 1891 609 KBWeb, 1399 x 1600 501 KB

The campaign box, front
The campaign box, front The front of the box, flat: the wordmark, the crown and the title.

Full size, 1500 x 2040 361 KBWeb, 1176 x 1600 152 KB

A Roof for the Night
A Roof for the Night The cover of chapter 1, free to play: four travellers at the goblin barrow in the oak wood.

Full size, 1852 x 1088 1.1 MBWeb, 1600 x 940 896 KB

The four at the barrow
The four at the barrow Your hero and the company, Branna, Luna and Nim, at the mouth of the barrow.

Full size, 2000 x 1109 502 KBWeb, 1600 x 887 367 KB

The four walking east
The four walking east Everyone runs west from the Red Queen, and your company walks the other way.

Full size, 2048 x 1136 450 KBWeb, 1600 x 888 269 KB

The Red Crown
The Red Crown The crown of thorns with its red cloth, the campaign's sign.

Full size, 2000 x 1109 161 KBWeb, 1600 x 887 92 KB

The army marching east
The army marching east A drawing from the campaign's intro film.

Full size, 2000 x 1109 509 KBWeb, 1600 x 887 313 KB

Strangers at the gate
Strangers at the gate A drawing from the guide to Valdren.

Full size, 1682 x 1106 890 KBWeb, 1600 x 1052 904 KB

The book of maps
The book of maps An open book of maps by a candle, the picture beside Henrik's story on the Kickstarter page.

Full size, 1536 x 1024 566 KBWeb, 1536 x 1024 402 KB

From the Kickstarter page

The title page
The title page The Kickstarter page's header: the wordmark, the crown and The Red Crown.

Full size, 1360 x 1337 468 KBWeb, 1360 x 1337 291 KB

Everyone is running west
Everyone is running west From the Kickstarter page.

Full size, 1360 x 998 370 KBWeb, 1360 x 998 291 KB

Between adventures
Between adventures The Salt House, home between adventures. From the Kickstarter page.

Full size, 1360 x 1400 487 KBWeb, 1360 x 1400 301 KB

The first campaign
The first campaign The Red Crown on the game's dark sheet. From the Kickstarter page.

Full size, 1360 x 1378 351 KBWeb, 1360 x 1378 232 KB

The road east
The road east The four acts on the map of Valdren, with their levels and release months. From the Kickstarter page.

Full size, 1360 x 1523 501 KBWeb, 1360 x 1523 315 KB

Every adventure is also a book
Every adventure is also a book RC1, A Roof for the Night, the printable tabletop edition. From the Kickstarter page.

Full size, 1360 x 836 186 KBWeb, 1360 x 836 118 KB

Screenshots

Recorded from the game, at 5120 x 2880, in its default look.

The play screen
The play screen A fight in the goblins' hall, mid-round: the story on the left, the zone map on the right.

Full size, 5120 x 2880 2.1 MBWeb, 1600 x 900 206 KB

The dice tray
The dice tray Every roll lands in the tray with its rule and its target.

Full size, 5120 x 2880 2.3 MBWeb, 1600 x 900 212 KB

The binder
The binder The character sheet in the binder, opened in the middle of a fight.

Full size, 5120 x 2880 1.1 MBWeb, 1600 x 900 106 KB

The zone map
The zone map The goblins' hall as a zone map, with the company and the foes on it.

Full size, 2730 x 2758 1.1 MBWeb, 1584 x 1600 320 KB

The Salt House
The Salt House The company's home between adventures, an old salt store on a reed islet.

Full size, 5120 x 2880 2.5 MBWeb, 1600 x 900 246 KB

The war table
The war table Plan the days before the next job.

Full size, 5120 x 2880 1.7 MBWeb, 1600 x 900 139 KB

The workbench
The workbench Make things with the tools the company knows.

Full size, 5120 x 2880 1.3 MBWeb, 1600 x 900 98 KB

The Chronicle
The Chronicle Every choice, scar and companion lost, chapter by chapter.

Full size, 5120 x 2880 1.6 MBWeb, 1600 x 900 192 KB

Banners

Banner, 3:1
Banner, 3:1 The wordmark over the dragon and the lone traveller, 2172 x 724 (the X and Bluesky header).

Full size, 2172 x 724 570 KBWeb, 1600 x 533 195 KB

Cover, portrait
Cover, portrait The same scene upright, 941 x 1672.

Full size, 941 x 1672 752 KBWeb, 900 x 1600 399 KB

The Kickstarter project image
The Kickstarter project image The campaign box beside the play screen and the binder, 1920 x 1080.

Full size, 1920 x 1080 370 KBWeb, 1600 x 900 149 KB

Link card
Link card The campaign box beside the wordmark, 1200 x 630, the image shown when intotheunwritten.com is shared.

Full size, 1200 x 630 51 KBWeb, 1200 x 630 37 KB

The film

The Red Crown, the main film

A tour of the whole game in 2 minutes 50 seconds: the campaign, play, the company, the Salt House, the binder and the tabletop book. Every gameplay shot is recorded from the game. The narration and the music are made with ElevenLabs.

MP4, 1920 x 1080 66 MBCaptions, SRT 3 KBCaptions, WebVTT 2 KB

On YouTube: the address follows here once the film is up.

Downloads

Every zip also holds the fact sheet, the texts and the style guide.

How the game uses AI

The Game Master is an AI, running on the player's own key. It plays the people you meet and rules on whatever you try. It never invents a number: the game's rules engine rolls every die and keeps every hit point, spell slot, item and coin. Henrik writes the adventures, the characters and the world.

The art is curated AI art. Henrik makes every picture with image generation tools, then chooses, re-prompts and retouches it, often many times over, until it fits the world and the game.

The narration and the music in the videos are made with ElevenLabs.

Rules and trademarks

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

Into The Unwritten is not affiliated with or endorsed by Wizards of the Coast.