When the moon turns red, the black gate opens and the Pale Rider comes down for whatever is left.
A solo campaign of cards and dice, made like a board game. Coming to Kickstarter in early 2027.
The game
Four wake by the fire
Into The Unwritten is a solo campaign played with cards and dice. Four wayfarers wake by a fire on a cliff, and none of them remembers who they are or why they are there.
Each moon they go down into the land. They walk a road of cards, face a beast on its own board and carry home what they can. Moon by moon the sanctum is restored, the four grow stronger, and the land opens one place at a time. Then the moon turns red and a new cycle begins.
The sanctum
A ring of stones on a cliff. The fire, the shop, the shrine, and the pillars where the names of the dead are cut.
The road
Every place has its own deck of road cards, and every card has its page in the storybook.
The beasts
Every beast has its own board, its own deck of actions and its own ways to the heart. You learn them one fight at a time.
The opening
Twenty-nine pale moons, then the red one, and again.
What happens in between is left unwritten.
Every age, the fire wakes someone. This time, it wakes four.
They wake in a ring of stone, with ash in their mouths and no names to speak.
None of them knows this place, or the faces around the fire.
Only their hands seem to remember
the weight of a blade.One of them rises and walks to the edge.
Below the cliff the land lies waiting, and far off, a black fortress towers over it all, watching.
A moon
The loop of a moon
Every moon has the same five steps, and the cards and dice make each one different. The last moon is the red one.
Made like a board game
Every rule works on a table
Into The Unwritten is a digital game first, but it is built the way a board game is built. Everything in it is something a box could hold.
Boards printed in black and gold. Tarot cards for the road and the beast, small cards for gear and techniques, round tokens, dice, a storybook with numbered pages and a binder with a sheet for each of the four. The screen deals, shuffles and keeps count. It never does anything you could not do with your own hands.
The Lily Mere
The road
Turn the next card on the board, then throw the road die in the tray.





Injuries and scars come home from the Grave, afflictions from the dread deck. The Bonesetter can set an injury that says so; the rest are for good.
Into The Unwritten
The weapon



Skills

The path
Owed a first card: dealt at the next return a card comes back to the deck.
Nine pockets
NameSigrun




The tally
A fight won adds as many marks as the beast's rank, rounded up; a fight lost and lived through adds one. After the hunts of moons 3, 6, 9, 12, 15, 18, 20, 22, 24, 26 and 28 the fire's tale gives one to every wayfarer, out hunting or home. Two levels behind the party's best, every mark counts twice.
- IWoke at the fireTwo dice, the wound track and the dread track, every stat at nothing.
- IIBloodedMore wound boxes. Choose a skill: one of three cards.Read the Beast
- IIISteady handsA steady box at the head of the dread track. Raise a stat.+1 Grace
- IVSeasonedMore wound boxes. Body or mind: hardened, steadied or sharpened.
- VThe third dieA third die every round, and its two dread boxes. Choose a skill.
- VIOld in the workA steady box at the head of the dread track. Body or mind.
- VIIThe lintelThe name is cut into the lintel: whatever happens, it is never lost. Once a fight, when it would fade, it holds and 2 dread go instead. Raise a stat.
At the fire
Four go out on each hunt; the rest keep the fire.
HalvardWoke at the fire on the first night.
WrenWoke at the fire on the first night.
SigrunWoke at the fire on the first night.
MarenWoke at the fire on the first night.Going out4of four
The storage chest
Everything nobody carries, shared by everyone.
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1If the Kickstarter does well, a physical edition in a box is the dream for a later Kickstarter.
The first place
The Lily Mere
Below the sanctum lies a black lake choked with lilies, and a chapel the water took. The Kneeling Knight waits where it is deepest.
It has knelt there since long before the four woke, in tarnished plate, with iron wings, a halo of gilded thorns and a sword planted in the water.
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Kneeling
The fight begins with the Kneeling Knight in prayer, the blade already in reach.
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Standing
Get halfway through one of the ways to its heart and the Kneeling Knight stands. The wings open.
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The heart open
Break a way through and the heart lies open. Then the Kneeling Knight gives its last command: kneel.
The showdown
A board of hexes over the black water
Wade through the black water and the leeches find you. The stone pillars stand between you and the blade, until they break. Each round the Kneeling Knight turns an action, and the hexes it reaches light up before it strikes.
Pick one to see it on the board.
At the water's edge a flat stone is worn smooth in the shape of a long blade. Beside it, in a careful hand, one word: HERE.
The land
Beyond the Mere, only rumours
At the first moon only the Lily Mere is open. The rest of the land waits under the mist, and each moon opens a little more of it.
Drag the map. Tap a place.
- The Sanctum: home. The fire, the beds, the names on the pillars.
- The Lily Mere, open from the first moon: a black lake choked with lilies, and a chapel the water took.
- The Crow Wood, a rumour: crows that make no sound. Something tall walks among the trees and they follow it.
- The Obelisk Heath, a rumour: from the cliff you have seen a shape on the broken obelisk. It has not moved. It is watching.
- The Salt Deeps, a rumour: a mine head on a white plain. At night there is digging under the ground, and nobody goes down.
- The Ossuary, a rumour: the abbey stair goes down further than the hill is tall. A lantern moves in the dark under it.
- The Red Tower, a rumour: red banners on a border tower. Something howls there when the moon is thin.
- The Black Fortress: its gate is shut. It opens when the red moon rises.
The sanctum
The Sanctum Evolves With You
On the first night there are four bedrolls, a rack of old weapons and the fire. Over the campaign masons and carvers come, and the ring of stones is restored in stages to what it once was.







Four bedrolls, the weapon rack and the fire. Only the four.



Others come to the fire and go out as companies of their own. Not all of them will stand with you at the end.
Kickstarter
Early 2027Follow it now
Coming to Kickstarter
Into The Unwritten comes to Kickstarter in early 2027, as a digital game made like a board game. Follow the page to hear the day it opens, or leave your email below.
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